Order of the Elements is an oldschool, skilling-based, indie MMORPG powered by Unreal Engine. It is a passionate enthusiasts attempt to return to the basics of what makes an MMO fun; challenging gameplay and meaningful progression without loot boxes, micro transactions or pay 2 win.

The game is currently under active development and we would love your feedback and support! Join our discord server for more information, bug reporting, feedback and suggestions.

Windows and Linux (SteamDeck) clients are available to download and play. If you want to fight Pay-2-Win and would like to support its development and server costs, please consider donating via Patreon!

TLDR:

  • A Skilling-Based Character Progression system with interactive gathering and crafting

  • A Player Driven Economy with crafting timers, preventing single characters from taking over auction houses

  • A Meaningful Death Penalty that gives you a sense of pride and fear

  • Thoughtful Quests unraveling a dark and gruesome narrative without world markers, brain cells required

  • Lots of Difficult World Bosses that scale difficulty and rewards to the number of players fighting it, if you survive

  • Real-time Melee, Ranged and Magic Combat with dodge/block/parry mechanics

  • High-Quality Graphics using Unreal Engine, (Warning, not suitable for potato PCs)

  • Platforms: PC currently, consoles planned)

  • Controls: Mouse & Keyboard currently, controllers planned

  • NO PAY 2 WIN